![]() The games emphasize Character Development and story in addition to strategy and unit building - even relatively minor characters ( of which there are a great many) and included mostly just to flesh out the player's army, receive lots of Backstory and interaction with the other characters. The series' appeal comes from its unique flavoring of the typical grid-based strategy game with RPG Elements. Instead, the localization team at Nintendo of America liked them and decided to leave them in, and the rest is history this is why the original Japanese voice actors are used, as a reflection of neither of their games being released in English. Incidentally, Marth and Roy were originally only supposed to be in the Japanese version, included to promote the upcoming release of Fire Emblem: Binding Blade the intent was for the localization team to dummy them out in the translation process as they would theoretically hold no interest to international games. They proved to be very popular characters among the English fanbase, garnering enough interest in the franchise to warrant the international release of the next game all subsequent games in the series have been released worldwide, save for the twelfth and most recent title. Melee, introducing the series as a whole to western gamers. The series was originally a Japan-exclusive series with no western releases until two characters from the series, Marth and Roy, appeared as unlockable fighters in Super Smash Bros. Moreover, the series, being roughly as old as genre mainstays Dragon Quest and Final Fantasy, helped make and codify many tropes of the strategy RPG genre. The series has spanned several games so far on several systems. The series innovated strategic role-playing games, later popularized in the west by games such as Final Fantasy Tactics. A Turn-Based Strategy series developed in-house by Nintendo's Intelligent Systems, also responsible for fellow Turn-Based Strategy series Nintendo Wars. ![]()
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